DesignThen

Design and build in one turn.

Graphic design and web development for board games, from one studio that loves to win together.

Board Brains wordmark surrounded by colourful board game icons

Where's your game at?

Setting up the table

Your game will be played at tables you’ll never sit at, so it has to teach itself. Anything players read, handle or look things up in is part of that, whether it’s cards, icons, player aids or a rulebook. I know where first-timers get stuck because I explain games to strangers on camera every week.

Inviting more players

Backers pledge for a box they can’t hold yet, so your page has to do the box’s job. I build interactive experiences and launch resources that let people explore the game before it arrives. I know what’s technically possible, so I’ll suggest ideas you might not have thought to ask for.

What's in the box

Graphic design

I design the parts of the box that teach the game and support it at the table, so players spend their time playing instead of hunting through the rulebook.

RulebooksPlayer AidsComponents

Web development

Marketing sites, yes. But if you've ever wished your game could do something a box can't, that's a web project too. A box only holds so much.

WebsitesScoring ToolsCompanion Apps

Selected work

Gold Battalion munitions emblem with three bullets
Battalion 1944 · Video game assets for Battalion 1944. The work is close to board game asset design, with one main difference: board game assets are printed.
An illustrated Communal Kitchen building with an arched entrance
Communal Kitchen · Project objective to be added.
Gold geometric Dragoni emblem on a dark background
Dragoni · Project objective to be added.
Orange and lime Meeting Post emblem on dark green
The Meeting Post · Project objective to be added.
Ollie

Hi, I'm Ollie.

I'm a designer and developer who loves board games. I've worked at companies of very different sizes, from small indie startups to Twitch, where I built software tools. Each needed something different, so I've learned to start by working out what.

Board games are now my full focus. I review them on Board Brains, which keeps me close to how players actually experience them.

You don't need to do the work of showing up with a plan. I look after the structure of how we work together, so all you need is a challenge, in whatever form it arrives. I'll work through shaping it with you.

A lot of work goes into your game, so I'd rather hear what's hard right now than read a finished brief. Most people can feel a problem long before they can write it down, and talking it through helps to focus it.

Sometimes my verdict is "you don't need me", or "here's who to ask". That's fine. I'd love to work with you, but I don't need to take your money. If it's a good fit, you'll work with me directly, and I'll bring in a specialist if the project needs one.

Ollie

House rules

Talk first

Every project starts with a conversation, even if you arrive with a specific ask. That way the proposal that follows is for the project you need, with a scope we both understand.

At your table

A house rule is whatever the table agrees on. Every project gets its own, but at the start of each one we settle what we need from each other and how we'll communicate.

Your turn.

Got a challenge, or an ambitious idea you'd like help realising? Some things are better played co-op.